The D&D 5th Edition compendium contains all the rules and information that you need to run a 5E fantasy game using the world's most popular roleplaying. This web page is only concerned with the Original D&D Rules as contained in the 3 volume set, Men & Magic, Monsters & Treasure, and The Underworld. ROLEPLAYING GAME CORE RULES DUNGEONS & DRAGONS, D&D, d20, d20 System, WIZARDS OF THE COAST, D&D® 4th Edition Design Team.


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Mordenkainen's Tome of Foes Rules Supplement Mordenkainen's Tome of D&d rulebook is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. Volo's Guide to Monsters Rules Supplement Volo's Guide to Monsters explores the stories and lairs of various monsters, includes game statistics for scores more, and provides rules for playing a variety of new races.

Among the elves there are clerical types as high as 6th level who interact only with their own d&d rulebook.


They gain benefits from both classes and may use both weaponry and spells. They may use magic armor and still act as magic-users. However, they may not progress beyond 4th level fighter or 8th d&d rulebook magic-user. Elven thieves work in all 3 categories at once fighter, magic-user, thief d&d rulebook they opt to never be anything other than in the thief category.

Thus, experience is always distributed proportionately in the 3 categories even when the elf can no longer gain additional levels in a given character class.

D&D 5th Edition

However, it is possible to be an elven 6th level fighter, 9th d&d rulebook magic-user, and a 10th level thief, for example, with a character having exceptionally high scores in strength and intelligence, and the only limit on how high d&d rulebook the thief category the elf can progress d&d rulebook be that placed on him by the division of experience points.

When acting in the thief capacity, the elf can wear only leather armor.

D&d rulebook dwarves, elves have infravision and can see monsters up to 60' away in the dark. They enjoy the following benefits: For every 50 elves encountered there will be 1 of above-normal capabilities.


Roll 1D4 to determine the fighter class level and 1D6 to determine the magic-user class level of the leader. Treat any 1 rolled on either the D4 or D6 as a '5' where appropriate. Half of the elves in any given party will be bow armed, the other half will d&d rulebook spears, and all will have swords besides.

Elves have the ability of moving silently and are nearly invisible in their gray-green cloaks. Elves armed with magical weapons will add 1 to damage points rolled to determine damage. Elves are not naturally adapted to horseback.

Half-Elves are half elven and half human, and as such, they gain some abilities from each heritage. Half-elves are able to progress simultaneously in both the fighter and magic-user classes and may use both weaponry and spells and otherwise act as elves do. They may work up to the 6th level as a fighter and the 6th d&d rulebook as a magic-user.

Dungeons & Dragons - Original Rules

Half-elves of exceptional strength 17 or 18 may progress as high as a 7th or 8th level fighter, respectively. Those of exceptional intelligence d&d rulebook or 18 may work up to a 7th or 8th level magic-user respectively. They spot secret doors and hidden doors as do elves but they do not gain any advantages when fighting certain monsters as do elves.

They d&d rulebook all languages which elves do. There are no half-elf clerics, for in this regard their human side prevails. However, half-elves with d&d rulebook basic wisdom score of 13 or more may also become multi-class clerics.

If they so opt, all experience will be divided in equal proportions between fighter, magic-user, and cleric.